Author: mybuddypeted

Is it time to invest in IoT?

While second-generation software has helped reduce the cost and improve the efficiency of some enterprises, it has done little to transform our physical world. Power, water, agriculture, transportation, construction and healthcare have barely been touched. But that’s about to change.

Industrial machines or enterprise things are increasingly being instrumented and connected. John Chambers, former Cisco CEO, says 500 billion things will be connected to the Internet by the year 2025. While you may question that, we already know 100,000 wind turbines are connected with the capacity to send 400 sensors’ worth of data every five seconds. So we’re going to end up with a lot of smart, connected things.

If you’re a startup with a vision to build products for things, not people, get started.
Unfortunately, all our connection, collection, analysis, learning, middleware and application technology has been built to support applications for the Internet of People. Things are NOT people. Things exist where people aren’t. Things have much more to say and things talk much more frequently. A Joy Global coal-mining machine has vibration sensors that sample 10,000 times per second. We need a new generation of enterprise application, middleware, analytic, collection and connection cloud service products to build precision machines for mining, transportation, healthcare, construction, power, water and agriculture.

Some have begun to make the investments. GE Software was founded in 2011 with a $1 billion investment. CEO Jeff Immelt has declared that GE needed to evolve into a software-and-analytics company, lest its industrial machines become mere commodities. Immelt has set an ambitious target of $15 billion in software revenue by 2020. GE plans to achieve this through its new Predix software platform under the leadership of CEO of GE Digital, Bill Ruh.

IoT security needs scalable solutions
PTC has taken an M&A path and invested more than $400 million in a series of companies: ThingWorx for $112 million, a $105 million acquisition of ColdLight and Axeda for $170 million. On the venture side you may not have noticed, but Uptake, a Chicago-based IoT startup, beat Slack and Uber to become Forbes 2015’s Hottest Startup. They raised $45 million at a $1 billion post-funding valuation.
I’ll let you be the judge of whether it’s time to invest in IoT. But if you’re an early-stage or even late-stage investor, it would be wise to be a student of this area as it promises to create as big a disruption as the second generation of enterprise software. And if you’re a startup with a vision to build products for things, not people, get started. Maybe in 12 years we’ll talk about you like we now talk about VMware, NetSuite and Salesforce.

http://techcrunch.com

How VR at Retail Stores Is Reshaping the Consumer Experience

Just as magic mirrors, beacons and even mobile payments once seemed futuristic, VR at retail stores has progressed from science fiction to the next disruptive retail computing platform. Retailers bent on distinguishing themselves with immersive, wow-factor customer experiences ― and enhancing store operations by requiring less space to merchandise more products ― are charging ahead with this revolutionary shopping technology.

In fact, virtual reality is now “an unavoidable topic in discussions about the intersection of retail and technology,” according to eMarketer. Retailers need to “start thinking about and preparing for virtual reality … sooner rather than later,” due to consumers’ expectations of new shopping experiences.

Goldman Sachs envisions VR retail software becoming a $500 million revenue opportunity by 2020, and ballooning to $1.6 billion by 2025. In its recent report, the company says VR is one of the technologies “retailers will have to invest in to serve their customers and keep ahead of their competition.” The investment firm notes that it is “less focused on the software revenue opportunity [than] the disruption potentially caused in the retail markets the technology can serve.”

Tommy Hilfiger, the first major retailer to adopt VR at retail stores, announced that VR is part of its vision “to exceed consumer expectations, inspire them, and offer retail experiences they never thought possible,” according to CEO Daniel Grieder.

How VR at Retail Stores Can Work for You

Shoppers equipped with a smartphone and a VR headset can fully immerse themselves in a cinematic virtual reality shopping environment. As they traverse store aisles and fixate on a product, more information about that item is delivered in panoramic 3D ― including related options such as cross-sells and up-sells not necessarily stocked in-store. Shoppers can learn more about how to use the product, which products it complements, how it might fit, where and how it was made, view demonstrations, conduct tests and then tap their headsets to place items in their virtual shopping carts.

As consumers interact with products and within shopping aisles, retailers can interpret shopping preferences and patterns to streamline their retail strategies. Retailers even can test displays and layouts, all in virtual reality, before physically building them out. New VR software and apps continue to create a multitude of capabilities and rewards. Many of these capabilities are demonstrated at Samsung 837, a digital lab and experience center unveiled in Manhattan in February 2016.

Retailers ready to infuse just a slice of today’s exciting, disruptive VR technology into their customer experiences can join Tommy Hilfiger in delivering “a compelling and interesting elevation of the traditional shopping experience.”

https://insights.samsung.com/2016/03/01/how-vr-at-retail-stores-is-reshaping-the-consumer-experience/?cid=dis-eb-cph-0316-2004294&DFA=1

100 Billion Connected Devices Coming; U.S. Tops In Connectivity

The world is getting more connected.
Much of this is thanks to advancements in networking technology.
And much also is due to the massive introduction of new connected devices, which require fast and efficient networks so the information they accumulate can be shared in real time.
Many of these devices will be worn by consumers and be located in various parts of their homes.
This new connectivity will provide a host of innovative gateways for messaging from marketers to consumers.
And now a new lengthy and detailed global report just out is projecting that the number of connected devices will reach 100 billion by 2025.
Even if off by half, which is not likely, this will be an extraordinary number of connected devices.
The new Global Connectivity Index (GCI) by Chinese manufacturing giant Huawei is a measure of how 50 nations are progressing with digital transformation using information and communications technology. The 50 countries account for 90 percent of the global GDP and 78 percent of the global population.
The report also includes survey results from 3,000 businesses across 10 verticals in 10 nations to establish their progress in digital transformation compared with the GCI performance of their nation.
The verticals surveyed included retail, banking, finance, securities, and insurance, education, government and healthcare.
The goal of the index is to benchmark 50 countries according to current levels of connectivity and digital transformation, and to act as a leading indicator for future digital development and growth.
In the overall measurement, the U.S. is in the lead spot. Here are the top 10 countries based on the global connectivity index:
United States
Singapore
Sweden
Switzerland
United Kingdom
Denmark
South Korea
Netherlands
Japan
Norway
The report pointed out that the U.S. is continuing to invest heavily in the Internet of Things, with the top applications being smart homes, wearables, smart cities, smart grids, connected cars, connected health and smart retail.
The connections are coming. And then the interactions can begin between connected devices and people.

http://www.mediapost.com/publications/article/273431/100-billion-connected-devices-coming-us-tops-in.html?utm_source=newsletter&utm_medium=email&utm_content=headline&utm_campaign=92049

Connected Consumers: 55% Own Fitbit, 28% Nest Thermostat, 23% Apple Watch 04/13/2016

While many consumers haven’t yet bought into the idea of smart home devices or wearable technology like smartwatches or fitness trackers, those who have are selecting a very wide range of devices.
While Fitbits lead for what consumers wear and Google’s popular Nest thermostats top the list of smart home objects, that doesn’t provide the scope of how widespread the range of products is.
A new piece of research goes deep into the range of both wearables and smart home devices and provides a view of how wide the market is, as consumers select their own products for what could be any number of personal reasons.
The study comprised a survey of 500 U.S. adults from a panel representative of U.S. Census data and was conducted by Rocket Fuel.
For home connected devices, devices from Google’s Nest comprise three of the top five products, though no one product seems to dominate the market. Here’s the list of connected home devices consumers currently own:
28% — Nest learning thermostat
25%– Netatmo Weather Station
25% — Nest Cam
22% — Philips Hue connected bulb
21% — Nest Protect
21% — Other home security device
18% — Belkin WeMo Switch+ Motion
14% — August Smart Lock
14% — Other connected home appliance
11% — Canary (home security)
8% — GE/Quirky Aros smart window air conditioner
For wearable devices, the number of different devices is just as broad, ranging from those from Fitbit to Garmin. Here’s the current breakdown by wearable device currently owned:
55% — Fitbit
23% — Apple Watch
17% — Samsung Gear Fit
16% — Nike+ Fuelband
10% — Omron blood pressure monitor
9% — Microsoft Band
8% — Jawbone Up
8% — Other fitness health tracker
6% — Basis Peak
6% — Garmin Vivofit Fitness Band
5% — Pebble Smartwatch
4% — Other smartwatch
The challenge for advertisers is that many of the connected devices, whether worn or found in the home, have either a small or no screen.
But the advantage is that the devices can be a data source that informs smarter cross-device profiles to determine potential purchase influence points.
And many consumers are fine with sharing data gleaned from their connected devices. Here’s a breakdown of devices that consumers are comfortable or very comfortable in sharing their data and which sources of the data they would be willing to share:
31% — Console gaming data
30% — Media consumption data
29% — Health/fitness data
29% — Retail data
29% — Handheld gaming data
28% — Home management data
28% — Sports training data
26% — Smartwatch data
25% — Driving data
23% — Personal finance data
22% — Home security data
20% — Wireless audio data
While advertising may not come directly through the connected devices, the data from those smart objects can help determine the best messaging to be transmitted through many other avenue

http://www.mediapost.com/publications/article/273325/connected-consumers-55-own-fitbit-28-nest-the.html?utm_source=newsletter&utm_medium=email&utm_content=headline&utm_campaign=92010

What Nest’s product shutdown says about the Internet of Things

We’re still super early in the evolution of the Internet of Things. I’m not cautioning consumers against buying into new technology – the only way these devices get better, smarter and more adroit is with mass adoption – but buyers do need to recognize that the world of connected devices is different than unconnected devices.

This stuff isn’t going to last forever and we don’t know what upgrade and support cycles will look like. That’s markedly different than the way we used to buy gadgets. Sure, there was always the risk that a company would drop support for a product 49 days after release, but the risk of a product just not working anymore was significantly less.

In this new era, it’s important to think about the potential that your entire home could just stop working – and planning for those scenarios.

It’s also time for companies behind those products to recognize that the expectations buyers have for their products and the expectations they have for supporting said products aren’t always going to be in alignment.

http://mashable.com/2016/04/04/revolv-smart-home-shutdown/?utm_cid=mash-com-fb-main-link#psiaSD5W1Pq8

Discovery Taps Virtual Reality For Show Promo

Discovery Communications is venturing into the supernatural for its latest virtual reality production: The Destination America network show “Ghost Asylum” is at the center of a new VR video that Discovery released simultaneously on DiscoveryVR.com, Littlstar and the Discovery VR Android and iOS apps Friday. Shorter version of the clip will also be distributed on Facebook 360 and YouTube. The six-minute clips take viewers straight into Preston Castle, a former reform school in Ione, California, where they will be hunting ghosts and spirits with the team of the Tennessee Wraith Chasers. The clip is an extension of an episode of the show’s next season, which will debut on Destination America on April 3. “You are immersing yourself right in a ghost hunt,” said Destination America GM Jane Latman during an interview with Variety this week

http://www.mediapost.com/publications/article/272198/discovery-taps-virtual-reality-for-show-promo.html?utm_source=newsletter&utm_medium=email&utm_content=readmore&utm_campaign=91552

Nest: more than a thermostat

Nest has several new products in development that together could help form a smart home security system, according to a report last week from The Information. The four products reportedly in Nest’s pipeline are:

Flintstone: a wireless gateway device that will connect all of the devices in a user’s home using Nest’s Thread wireless networking protocol. The device would also wirelessly connect those devices to the home Wi-Fi router and translate commands sent between the Thread and Wi-Fi networks. The thread networking protocol uses less battery power than Wi-Fi, making it a better option for connecting small, low-power devices like sensors and smart locks.
Pinna: a set of security sensors that send alerts to the Flintstone hub whenever a homeowner’s doors or windows are opened.
Keshi: a Thread-connected sensor that could be used for a variety of purposes. For instance, the sensor could be placed in a key fob and used to unlock a smart lock when the user gets home.
Voice-recognition device: Google is working on its own voice-recognition device that will compete with Amazon’s Echo, and Nest is part of the project, according to The Information. Google already has its own voice-recognition technology that is installed in the Android mobile operating system. The device Google is working on would bring that technology into the home and allow users to control their smart home devices by voice command.
Nest isn’t the only company that has struggled to make successful smart home products. There are many major barriers in the market that providers have yet to address including the high cost of smart home devices, the vulnerability of these devices to hackers, and the lack of standards that would allow different devices from different manufacturers to communicate with each other. Despite these overarching issues, improved home security is one of the biggest benefits that consumers want from their smart home devices. So Nest’s potential move into the home security market would be a logical one

Watch as augmented reality brings ‘Alice in Wonderland’ to life (VIDEO) | Read | Mobile | Malay Mail Online

I continue to get excited about the future of product marketing, education and training. AR is a game changer.

AUSTIN, March 26 — Sony Future Lab showcased a new device at the recently concluded SXSW festival that transforms any flat surface into an augmented display.

Using an Alice in Wonderland book as an example, a Sony representative demonstrated how touching any character will take them out of the pages and turn them into interactive animations.

And if you’re wondering how it works, The Verge did us all a favour by explaining it in a nutshell.

Basically, the technology is built from two components: A camera and projection.

The former “map[s] the terrain and tracks changes while hand and finger recognition provides the controls,” and the latter creates the images that appear in the physical space.

– See the video at

http://m.themalaymailonline.com/read/article/watch-as-augmented-reality-brings-alice-in-wonderland-to-life-video