Category: Content

Watch as augmented reality brings ‘Alice in Wonderland’ to life (VIDEO) | Read | Mobile | Malay Mail Online

I continue to get excited about the future of product marketing, education and training. AR is a game changer.

AUSTIN, March 26 — Sony Future Lab showcased a new device at the recently concluded SXSW festival that transforms any flat surface into an augmented display.

Using an Alice in Wonderland book as an example, a Sony representative demonstrated how touching any character will take them out of the pages and turn them into interactive animations.

And if you’re wondering how it works, The Verge did us all a favour by explaining it in a nutshell.

Basically, the technology is built from two components: A camera and projection.

The former “map[s] the terrain and tracks changes while hand and finger recognition provides the controls,” and the latter creates the images that appear in the physical space.

– See the video at

http://m.themalaymailonline.com/read/article/watch-as-augmented-reality-brings-alice-in-wonderland-to-life-video

Quick Read: The WebVR 1.0 API Draft Proposal

Virtual reality has come a quite long way since Oculus Rift entered the stage a few years ago, opening up a whole new range of possibilities to experience digital content. Although its use cases were blurry and undefined, it gained huge traction which lead to Facebook acquiring Oculus for $2 billion. Such great expectations also lead to the inevitable influence of VR on the web, which is not likely to be a 2D exclusive environment by the year 2020.

WebVR Cardboard Headsets

As one of the main players advocating an open and free web, Mozilla has been actively helping chart the course of virtual reality on the web. As a result of their exploration of the area, the MozVR project was founded, which today is one of the key contributors to WebVR standards alongside Brandon Jones from the Google Chrome team. These contributors recently teamed up to announce the version 1.0 release of the WebVR API proposal. This is a big step for the future of virtual reality on the web so let’s have a look at what this means.

Note: Our very own Patrick Catanzariti covered WebVR and how to get started last year at SitePoint, so if you haven’t dipped your fingers into the big and immersive world of VR, make sure to check out his article.

Improvements
Concretely, as detailed in the official Mozilla Hacks blog post, the updated APIs offer various improvements. These are in a nutshell:

VR specific handling of device rendering and display.
The ability to traverse links between WebVR pages.
An input handling scheme that can enumerate VR inputs, including six degrees of freedom (6DoF) motion controllers.
Accommodation of both sitting and standing experiences.
Suitability for both desktop and mobile usage.
Feel free to check out the API draft for more changes and details (especially if you have tinkered with VR before).

http://www.sitepoint.com/webvr-1-0-api-draft-proposal/

AR and VR on the rise…finally

INVESTMENT IN AR/VR HITS AN ALL TIME HIGH: Investment in virtual and augmented reality has already surpassed $1.1 billion after only the first two months of 2016, according to Digi-Capital. This is the first time virtual and augmented reality have topped $1 billion in a single year. The incredibly rapid growth of investment is a clear signal that companies and industry pundits see the technology as not only viable, but an inevitable part of the future of mobile technology. For context, AR and VR investment reached just $692 million in all of 2015.

There is a lot of hype around virtual and augmented reality as major tech companies look to gain a foothold in the market. Vendors such as Oculus (owned by Facebook), Sony, and HTC have helped propel the development of the category in recent years. But they have also been joined by the likes of Microsoft, Google, and smartphone makers like Samsung. This makes sense considering that the AR/VR market is expected to reach $80 billion by 2025, according to recent Goldman Sachs estimates.

And while much of the consumer hype has been around VR devices, AR appears to be pulling ahead in terms of investor interest. In particular, Magic Leap, a US startup developing AR tech, accounted for the lion’s share of investment over the past year and two months. It has received $1.39 billion in funding, which includes $800 million in February’s Round C investment alone.  The company’s early investors include many global tech giants such as Google and Alibaba.

This is likely because AR provides more future use cases than VR. Unlike VR, which fully immerses users in a virtual environment, AR projects images and information onto the existing environment. For example, an engineer could use AR to look at the specs of a building while walking around a construction site.

Although adoption rates will be slow at first, due in part to the high cost of the hardware, it’s expected that once VR and AR adoption reach critical mass, they have the potential to upend everything from healthcare, to real estate, to gaming over the next 10 years.

Wireless: the next generation #iot

The advent of 5G is likely to bring another splurge of investment, just as orders for 4G equipment are peaking. The goal is to be able to offer users no less than the “perception of infinite capacity”, says Rahim Tafazolli, director of the 5G Innovation Centre at the University of Surrey. Rare will be the device that is not wirelessly connected, from self-driving cars and drones to the sensors, industrial machines and household appliances that together constitute the “internet of things” (IoT).

Great insight on Economist.

http://www.economist.com/news/business/21693197-new-wave-mobile-technology-its-way-and-will-bring-drastic-change-wireless-next?fsrc=scn/fb/te/pe/ed/wirelessthenextgeneration

Are you watching Sunday? Please help me out

Been thinking a lot lately about modes of distribution, awareness and the evolution of engagement since I started The Buddy Group 10 years ago.

I am going to write a post on the topic and need your help.

Following Sunday’s game, please take 2 min to take my fun survey. I will release the results on Monday.

Much Appreciated!

Pete

 

https://docs.google.com/forms/d/1xef0bsBtbpaTVRsR7Q0ckS41TQPLU9SgqIZcteU5Otw/viewform

How Content Marketers Can Tell Better Stories with Data

Post by HBR https://hbr.org/2015/12/how-content-marketers-can-tell-better-stories-
Content marketers have started to tell stories with data, and best practices are quickly emerging. The first step is to find the story you want to tell: how you approach data collection and analysis will determine what kind of content you’ll be able to develop. Once the story becomes clear, craft your message without letting the data overwhelm it.

Finding your story
Start with your dream headline. When I work on a data-driven content marketing project, I like to start by imagining my dream headlines or tweets: the discoveries that I would love my data to yield. When I was looking at child-related security risks, for example, I hoped to discover the security practices that led to the biggest reduction in online misdeeds—something like “good passwords cut hacks perpetrated by kids by 50%.” While the data rarely turns out to support that dream headline, starting there lets me figure out how to tackle my research. What data would I need if I wanted to produce that dream story? How would I go about getting it? Looking for the data that would yield my best-case outcome helps me figure out what kind of data is going to be relevant to my audience, and gives me a clear focus when I’m plowing through a mountain of survey results or social media analytics.

Recognize your bias. Part of the appeal of data-driven content is that we think of data as unbiased and objective. But when you’re using data for marketing purposes, you often do have a bias, because you want data that helps deliver your key message or that shores up your particular brand story. As a marketer, you can and should let that bias shape the questions you ask, the topics you pursue, and the parts of your data you highlight. To make sure that bias isn’t leading you astray, however, ask yourself whether your ultimate story and insights accurately reflect the data you’re working from: a good test is to think about what someone would conclude if they had access to your full data set. If they’d likely come to a different conclusion, you’ve done too much cherry picking, and need to rethink the basic story you’re telling.

Look for patterns. There are times when we just want to tell an interesting story—we’re not interested in it proving something specific. I doubt that Jawbone cares whether New Yorkers go to bed at 10 or at midnight, or that Facebook cares about whether we “LOL” or merely “haha,” but sharing data on those patterns lets brands catch the attention of the media and potential customers. Sometimes it’s the absence of a pattern that’s interesting, like OKCupid’s data showing that gay and straight people have the same number of sexual partners. The easiest way to get started with data storytelling is through stories like these: stories that are quirky and interesting, but where your brand has no particular stake in what the data shows.

Look for surprises. The most compelling data-driven content tells the reader something they don’t already know. Sometimes that surprise lies in finding an unexpected correlation: you might expect younger workers to be more likely to communicate online and less likely to meet in person, but actually, the reverse is true. If it’s not surprising, it’s going to be a boring story.

Telling your story
Once you know the story your data will tell, you need to structure that story in a way that makes it as clear and compelling as possible. To do that:

Choose the right format. Despite the impression you might get from looking at data on Pinterest, one long infographic isn’t always the best way to tell your data-driven story. A white paper, a blog post, or even a simple tweeted-out graphic can all be effective ways of telling a story with data, depending on your goal and audience. If you have a lot of data or a complex story to tell, a long piece that fully explains your results is more effective than trying to fit all that complexity into the margins of a single graphic; if your heart is set on a short visual post, release it as a highlight or teaser for your full-length piece.

Articulate your key message. Whether you succeed in finding the dream story you started with, or find something totally different when you dive into your data, your final story should clearly communicate one key message. How would you summarize your story in a single sentence or tweet? Articulate that story very clearly at the top of your post or document, and use each section or chart to build on that story—just as you would in any other piece of persuasive writing.

Lead with one or two numbers. One of the biggest pay-offs from data-driven content is the kind of media and social media attention it can earn. The surest way of attracting that attention is to highlight one or two surprising, memorable numbers. When Grant Thornton published its latest study on women in corporate leadership, it prominently noted the fact that close to a third of companies have no women in senior management. When Vision Critical released What Social Media Analytics Can’t Tell You About Your Customers, we emphasized the point that 85% of what you hear online comes from less than 30% of your social media audience. These are the kinds of facts that get tweeted out and picked up in news stories.

Balance text and visuals. A lot of data-driven content goes astray by sprinkling a few numbers into a big block of text, or conversely, by burying the reader in charts and graphics. The best content uses text and visuals synergistically: charts provide full context on the data you’re sharing, while text lets people understand how to interpret those charts, and why the numbers are relevant to their work. Make sure that text and visuals are balanced not only in terms of quantity, but in terms of quality: I often see beautifully designed infographics that are full of spelling errors, or that fail to explain what the colorfully presented numbers actually represent.

Illustrate your data with human examples. Whenever you’re telling a story with data, use real or hypothetical stories of specific people to translate the numbers into a human story. Our HBR article ”How Pinterest Puts People In Stores” showed that a third of people said that pinning their most recently purchased Pinterest item had “a lot” of influence on their decision to buy it—and that number was made a lot more tangible through the specific story of Claire, who got a sale alert based on an item she’d pinned. While “Claire” was an invented name, her story was based on the specific responses of a single survey respondent. That kind of example makes it easier for people to understand the story you are telling with your data, and also makes it more relatable.

Make recommendations. If you’re delving deep into a data set, you may see the relevance of your data to a range of business or consumer decisions—but that doesn’t mean the relevance will be obvious to your readers. Once you’ve done your data analysis, step back and think about how you would make difference business or purchasing decisions based on the data you’ve uncovered. Then spell out those insights in a separate “recommendations” or “key insights” section.

The more you follow these best practices, the more they’ll feel like a natural extension of the communications skills you’ve honed in other aspects of your work. And that’s exactly the point: if you’re doing a good job of telling stories with data, it’s the story—not the numbers—that will shine through.

Infographic: Engaging Content Has Everything to Do With Emotion

http://www.adweek.com/news/advertising-branding/infographic-engaging-content-has-everything-do-emotion-168561
As content accounts for more of marketers’ budgets, finding direct paths to target audiences becomes increasingly important. AOL Insights analyzed over 7,300 moments when a person engaged with specific content and uncovered new findings that can help marketers better develop content.

“Marketers are good at knowing when and where consumers access content,” said AOL consumer analytics and research vp Christian Kugel. “This research illuminates some of the missing pieces and gives insight into how and why consumers interact with content. Smart marketers can add this knowledge to their toolset to develop content that matches the motivation of viewers, ultimately resulting in a deeper, better and more impactful connections with consumers on any device.”

Content Is Critical In The Tech Path To Purchase: Purch And comScore… — NEW YORK, Dec. 9, 2015 /PRNewswire/ —

http://www.prnewswire.com/news-releases/content-is-critical-in-the-tech-path-to-purchase-purch-and-comscore-report-examines-key-consumer-influencers-300190351.html

NEW YORK, Dec. 9, 2015 /PRNewswire/ — When it comes to online shopping, conversions are king. But what kinds of searches, ads and content are consumers interacting with before and after a tech purchase? Purch, a digital content and commerce company, and comScore, a global media measurement and analytics company, partnered to determine the answer in a new study released today—PURCHase Report: Consumer Technology. The research examines more than 3,000 qualifying purchases over a 90 day period to track key influences and behaviors of U.S consumers before, during and after a technology purchase. Purchases tracked include popular products such as mobile devices, tablets and wearables from top online retailers and brands including Samsung, Apple and HP. Findings point to inefficiencies in ad delivery and consumer focus on tech reviews and content both ahead of and after making a purchase.

To learn more about the research and share the news, click here: http://www.purch.com/purchase

“It’s critical for brands and marketers to gain a detailed understanding of the many factors that influence a consumer shopping for a tech product,” said Erin Kapczynski, Vice President of Marketing at Purch. “The Purch and comScore PURCHase Report goes a long way toward providing a more comprehensive understanding of the consumer path to purchase and helps marketers and publishers better service them via advertising, search, and editorial. The media landscape is saturated, but tech content stands out as a go-to resource in the month before consumers land directly at online retail destinations to make purchases.”

Data sources analyzed in the study include search, ad exposure, visitation, mobile and e-commerce. Key findings from the PURCHase Report include:

OVER HALF OF IMPRESSIONS OCCUR AFTER A PURCHASE
The majority (52 percent) of relevant ad impressions took place after the consumer had already made a purchase. This indicates significant opportunity to retune ad strategy and messaging to consumers for tech items such as smartphones, laptops and storage devices – to place the right ads at the right phase in the consumer journey.

TECH MEDIA IS CONTENT KING
On the content side, tech media sites are the most widely consumed content throughout the purchase journey (pre- and post-purchase), pointing to trust in product reviews and testing by neutral parties that relay accessible information. Tech media site consumption is followed by multi-category retailer and tech retailer sites.

TECH REVIEWS TRUMP NEWS 
On tech media sites, buyers read 80% more reviews/buying guide pages than news pages.  Both reviews and news article readership were split fairly evenly by platform, with 53 percent of pages views on PCs and 47 percent of pages viewed on mobile devices.

TECH RETAILER SEARCHES RISE AS PURCHASE APPROACHES
As consumers move into the final phases of their research and look to complete purchases, they shift their search behavior to retailers’ sites. The majority of their searches —67 percent – took place on retail sites rather than search engines on the day of purchase.

BEHAVIORS VARY BY DEMOGRAPHIC
Men dominate tech forums and women consume a slight majority of tech how-to pages, but the genders are split evenly when it comes to time spent on reviews/buying guides – indicating that reviews play an equal role in both genders’ decision making processes.

GEN X-ERS BUY MORE TECH PRODUCTS, BUT MILLENIALS OUTSPEND
Gen X consumers (age 35-54) accounted for 45 percent of the tech purchases in this research.  Millennials however, were the big spenders, spending an average of 8% more per purchase than older consumers.

The PURCHase Report uniquely provides in-depth information about relevant online behavior leading up to and following actual tech purchases. The research considers digital influencers holistically, with a look at ad exposure and other types of content important to consumers as they research products, i.e. reviews, news and searches across retailers’ sites, search engines and deals resources. The insight gleaned from this data is a valuable tool for advertisers and marketers seeking to connect with consumers in the right way during the purchase process. View the full report.

Study Methodology:
Purch and comScore partnered on an in-depth analysis of relevant digital activity on desktop and mobile devices by comScore U.S. panelists who purchased a consumer tech product online. comScore’s behavioral measurement software on panelist PCs identified over 3,000 qualifying purchase events in a 90 day period (May 2015 – July 2015), in any of 11 tech product categories ranging from laptops and mobile phones to wearable fitness devices.

To find out more about Purch, visit http://www.purch.com, or follow the company on Twitter, LinkedIn, and Facebook.

About Purch    
Purch is a portfolio of digital brands that helps make buying decisions easy for 100 million consumers and businesses monthly. Its respected sites such as Top Ten Reviews, Tom’s Guide, Tom’s Hardware, and Live Science natively integrate commerce and content in more than 1000 product categories so consumers can make better choices before, during, and after an important purchase. The company helps marketers achieve their branding and performance objectives in a high-quality, brand-safe context. Its sites connect in-market shoppers with more than 7,000 marketers and sellers, driving industry-leading conversion rates and $1 billion in commerce transactions annually. Purch is a high-growth, privately held company with more than 350 employees and offices across the U.S. and Europe. For more information on Purch, visit http://www.purch.com or follow the company on Twitter, LinkedIn, and Facebook.

About comScore
Founded in 1999 and headquartered in Reston, Virginia, comScore, Inc. (NASDAQ: SCOR) is a global media measurement and analytics company that makes audiences and advertising more valuable. We help media buyers and sellers understand and make decisions based on how consumers use different media, such as TV, video, mobile, desktop and more. Through its products and partnerships, comScore helps its more than 2,500 clients understand their audiences, know if their advertising is working, and access data where they want and need it.

NOT SO FAST BRANDS! YOU CAN’T IGNORE VR AND AR

AUGMENTED REALITY WILL ‘REPLACE THE SMARTPHONE’: The future of mobile technology is in augmented reality (AR) — not virtual reality (VR), according to a recent report by Citi. While much of the recent commotion surrounding wearable headset devices has been focused on VR, AR technologies will likely be the most likely to disrupt major digital markets like e-commerce and m-commerce, gaming, and even smartphone hardware.

Citi estimates that, by 2025, the combined VR/AR industry will represent $674 billion. The AR industry alone is predicted to be worth $120 billion in 2020, while VR will be worth $30 billion, according to separate predictions made by Digi-Capital. Eventually, AR technologies will replace smartphone handsets, notes Citi.

Two reasons in particular explain why AR is a much greater potential disruptor to the current mobile market than VR, according to the report:

Prospects are good for AR applications. While VR content may give users a fully immersive experience for gaming and entertainment, AR technology is better suited to integrate digitized reality into the settings of the physical world; meaning, AR systems can be used without wholly interfering with work and everyday life. This could be compared to using a smartphone to watch a movie, rather than going to the cinema.
AR will prove particularly useful in enterprise settings. Although gaming and other entertainment-oriented content may be the immediately obvious use case for AR technology, enterprise and commercial applications present a much more lucrative industry in the long term. Furthermore, they are much more suited to AR. The benefits of using AR in the workplace could include facilitating work in factories and manufacturing plants, operating machinery and electronic equipment, and in areas such as material handling in warehouses and at distribution hubs.
For the time being, AR hardware is too cost prohibitive for mass consumption. While VR headsets are slightly better, they’re still too expensive for most consumers. The average price of VR headsets will likely range between $350 and $500. This price may not include other parts or the cost of a computer powerful enough to run the headset. Meanwhile, Microsoft’s promising AR device, the HoloLens, is priced at a whopping $3,000. As the prices of these devices decline over the next several years, they’ll become more popular in the consumer market.